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Sonic heroes team chaotix
Sonic heroes team chaotix











sonic heroes team chaotix sonic heroes team chaotix

If you do Flower Glitch and go to a different level, the game will store it until the next level. Unfortunately in Single Segment runs, GC, the version most runners currently use, cannot use this, which is described below. When you come out of a flower, if you quickly get out of draw distance, which is usually done using a Hammer Down with Vector or quickly Jump Dashing away with Espio, you will also get Flower Glitch. This may be different on versions other than the XBOX versions.Ģ. Also, if you wait any longer than 2.1 seconds, the Flower Glitch resets completely. If you only do step one, you have to wait about 2-3 seconds before being able to teleport. Note: this is a two-step process that is only useful in ILs. This carries over to any level until you open up another flower. TAKE NOTE OF THE TIME IT OPENS! Wait 2-2.1 seconds after it automatically opens and restart, going near any of flowers makes them open and allows you to teleport the instant you jump on it. If you restart during this teleportation and go near ANY flower, it'll open automatically. If you sting a flower and jump on it, you teleport. This is also useful in Chaotix RAs* (link needed).ġ. Note: this is a one frame trick, meaning you HAVE to press the Team Blast button on the frame Charmy lands on Vector's head. This glitch is very similar to the Infinite Flight Glitch, only instead of using it to allow you to fly again, you're spamming the Team Blast button in order to perform the Team Blast on the frame that Charmy "walks" on Vector's head. It's also theoretically possible to do this glitch as all teams, but, again, it'd take hours to even get it once and thus cannot be done RTA. Theoretically, you don't need walls in order to do this trick, but it's near-impossible to do RTA. It's very inconsistent, unfortunately, ranging between 3 height resets and 100+ height resets. You can clip through ceilings if you use the Infinite Flight Glitch against walls that intersect with ceilings. It also works well when you're moving, but that causes the Flight Gauge to deplete, so it's not recommended. Sometimes it will work consistently, however. This trick is picky as well, and sometimes just won't work consistently, depending on the area. A common trend is Vector's return path is delayed, but it doesn't always happen. This causes the Flight Gauge to reset, since Charmy was "on the ground." The best way to do this is to Thundershoot Espio right before Vector comes back and from a lower height start Flight Acceling your way back to your maximum height. This glitch is done when Charmy walks on Vector for a frame while flying.













Sonic heroes team chaotix